![]() Wonderful game when it wants to be but like I've said before, I swear down I'm positive this game has been designed to be the most awkwardest, hardest and most annoying at building and even gerenal launching at times.Īnyway, I know how you feel. ![]() :/ Yeah same :'( For me, as time as gone on it has gotten worse to the point it is nearly impossible for me to play! The crashes coupled with the endless hours wasted on testing and hopeful journeys to new worlds which just fail, as always!. :pĮdit: No way I could get that chip myself I'd have to upgrade the mobo as well which would cost too much. I just don't enjoy reading the enterity of War and Peace waiting for loads. Which would be a real shame because as I said I do enjoy it. Recover Vessel, Open VAB, Revert to launch, eta.) Ive tried removing some mods, all but kerbal Engineer and Docking port aligner and The Expansion, but didnt really help all that mu. If squad doesn't convert to 64bit I see this becoming one of those games I forget about for years. I thought The reason was the ModuleManager but it still crashes KSP keeps crashing on me when I change scene (ie. why? I like having lots of parts to choose from so not every bloody rocket is the same. Ursprünglich geschrieben von Arcamean:Personally I may be putting KSP away for a while, it's fun (when it works) but lately I run into lack of memory issues more and more often. :( Heh, lets just hope Squard fix it quick! Anyway, I'll definitely get more RAM then but only when DDR4 comes out (unless it takes like a year in which I'll just get some new DDR3 RAM) but I find it funny, out of the myriad of games which I play, it's KSP which always crashes due to RAM issues. :p Yeah just checked and all because of memory, yay! Haha, but yeah, there's a HECK of a lot to improve (the damn ediitng for one, I swear Sqaud made the editing the way it is soley to try and piss me off.) but updating to 64 bit is definitely up there! I wonder if they add Workshop support at the same as they do that? Hmm. If I tried a quarter of that with KSP I'd never get past the intro. While I realize they're two seperate types of games the point is my Skyrim has over 200 mods. even my Skyrim can have more mods with higher graphics enabled. For me it's 90% of the time memory, I hope they make the transition to 64bit and soon. The one issue I find had found trying to get mods to work is if you go to the proper directory C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ some mods when unzipped have an extra directory before the mod by mistake. I don't know what can cause those crashes because I didn't recently install mods and every time I delete/install mods I verify game files. only hyper edit and station science work. Hopefully this will fix your problems.Ursprünglich geschrieben von Arcamean:If you check the crash logs, usually near the bottom you'll see the error message. Almost every time I play ksp the game just crashes when I: timewarp near surface, exit VAB / SPH, switching to another vessel. Specifically, you need to install the SpaceTuxLibrary Thats a lot of work, so cutting mods cuts how much work it takes to keep the list in good shape. This tells me you are missing a dependency, which CKAN would have installed for you. Kerbal Space Program 1 KSP1 Gameplay and Technical Support KSP1 Technical Support (PC, modded installs) KSP 1.4.3 Keeps crashing - Can anyone help me diagnose logs & problems. System.TypeLoadException: Invalid type StationScience.StationExperiment for instance field StationScience.StationExperiment+ c_Iterator0:$this assembly:KSP_Log, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null type: member:(null) signature: System.TypeLoadException: Could not load type of field 'StationScience.StationExperiment:Log' (3) due to: Could not load file or assembly 'KSP_Log, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. : Exception iterating assemblies: Exception of type '' was thrown.Īdditional information about this exception: ![]() The glaring thing I see is that you obviously didn't install any mods using CKAN, I found the following error: ![]() So that pretty much rules out memory or any other system limitation. I'd like to see the Player.log, if possible, the KSP.log shows somewhat different information.įrom what I can tell, you are running on an i9-10900, 64g of memory and an RTX 3070. You have 165 mod DLLs, in total at least 182 mods installed. Ummm, all I can say at first glance is: Huh?
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